Loudness-based fluid waveform

Showcase for ideas, experiments, and development tests
Post Reply
Tom
Liqube Audio
Liqube Audio
Posts: 968
Joined: December 12th, 2012, 19:12
First Name: Tom
Artist Handle: Liqube
Your primary DAWs: Live, Cubase
Location: Over there
Contact:

Loudness-based fluid waveform

Image

# 007 – January 28, 2013
Loudness-based fluid waveform, intended to be used in Resonic Pro.
Join our Slack community for chat, testing, and new builds; or our Resonic Users FB group.

A user interface is like a joke: if you have to explain it, it's not that good.

User avatar
BTGbullseye
Beta Tester
Posts: 153
Joined: March 22nd, 2013, 10:19
Location: a particular place or position.
Contact:

Re: Loudness-based fluid waveform

Looks awesome... I want.
I don't suffer from insanity... I'm still insane though.

User avatar
wshaper
Beta Tester
Posts: 121
Joined: September 23rd, 2013, 21:06
Your primary DAWs: Reaper, Live

Re: Loudness-based fluid waveform

Great. It is a bit like in LiveSlice or Deckadance. It's both eye-candy and usefull ;)

Image

Tagirijus
Likes it here
Posts: 33
Joined: October 2nd, 2017, 18:46
First Name: Manuel
Your primary DAWs: FL Studio
Location: Germany
Contact:

Re: Loudness-based fluid waveform

Unfortunately the posted image form the thread start is offline. Is there still a planned feature for loudnes representation?

I found this thread while searching for FR's regarding loudness: I did not want to start a new thread, in case a similar thread already existed. Maybe I still can post the idea here? It's about an integration of the EBU R128 loudness measureing into Resonic Pro. Good idea or not?

Even greater would be something like stats for the whole file or even a selected part to show its momentary term, short term and integrated loudness and true pekas maybe. Like the stats windows you have in RX4 (just tested the demo, so I am not sure how it is today). There you have quick stats about the EBU R128 standard und you just have to select an area and immediately get the stats.

BUT: this is just a very quick idea. I totally understand it, if this would be way to much for such a programm like Resonic. I still wanted to throw in this idea. :)


And sorry if it's not ok that I posted it here - I just wanted to keep things clear in this forum. Feel free to move my post into the suggestions area though. ;)

Martin
Liqube Audio
Liqube Audio
Posts: 97
Joined: September 13th, 2014, 19:30
First Name: Martin
Location: On a tree, throwing bananas

Re: Loudness-based fluid waveform

R128 metering is on the roadmap!

Tom
Liqube Audio
Liqube Audio
Posts: 968
Joined: December 12th, 2012, 19:12
First Name: Tom
Artist Handle: Liqube
Your primary DAWs: Live, Cubase
Location: Over there
Contact:

Re: Loudness-based fluid waveform

The original image is back on, but see here: https://resonic.at/labs and here: https://resonic.at/roadmap
Join our Slack community for chat, testing, and new builds; or our Resonic Users FB group.

A user interface is like a joke: if you have to explain it, it's not that good.

Tagirijus
Likes it here
Posts: 33
Joined: October 2nd, 2017, 18:46
First Name: Manuel
Your primary DAWs: FL Studio
Location: Germany
Contact:

Re: Loudness-based fluid waveform

Omg, you guys are incredible! Also thanks for the links - the roadmap is great. :):)

Post Reply